Monday, May 28, 2007

XNA and iTunes 7.1: A loaderlock was detected

So in the last couple of weeks I've been playing around with the XNA game platform that Microsoft put out. If you're not sure what that is, just think of it as a .NET like framework that supports applications for both Windows and the Xbox 360. In my attempts to re-make a few games, Pong specifically, I have run into a bug that seems to occur when using strictly keyboard inputs and running iTunes. The so the story so far is that it seems that iTunes may be doing something with DirectX that the XNA platform and/or the C# Express IDE aren't particularly happy with. So when you create any type of XNA Windows Game project you cause "A loaderlock was detected" error. As of this writing, its seems to be an iTunes specific problem, based on the following forum posting. So be warned XNA developers your music player may be the cause of some of you programming woes, my current work around, use the controller inputs.

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